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Old Sep 11, 2005, 11:21 AM // 11:21   #21
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Yes, yes, yes. Implement this. Make the timing on BiP so much easier then relying on an ally to ctrl + click energy to see if they're okay.
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Old Sep 11, 2005, 11:42 AM // 11:42   #22
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Sounds really good, i agree with helping Necro's use BiP. Great idea!

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Old Sep 11, 2005, 01:28 PM // 13:28   #23
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/signed.


By the way, I've learned too late, too many times that an "inappropriate" skillset can catch me off-guard...

Never discount a skill, never discount a strategy. It'll come back and bite you in the ass... in PvP and elsewhere.
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Old Sep 11, 2005, 01:35 PM // 13:35   #24
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/signed
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Old Sep 11, 2005, 06:25 PM // 18:25   #25
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This shows conditions and enchantments you have underneath your hp and energy bar. The icon to the right of your char name shows the skill you are currently using.

http://members.shaw.ca/mapper3d/Version2Dialog.jpg

This way for monks, you can remove a specific condition/hex from an ally. Also if you dbl click on the hex it should select(target) the foe for you that casted that hex, condition.
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Old Sep 11, 2005, 06:45 PM // 18:45   #26
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/signed /signed /signed

I especially like the version that shows the conditions on your party members too. Seems like it would make lots of group work more efficient.
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Old Sep 11, 2005, 11:01 PM // 23:01   #27
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/signed
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Old Sep 12, 2005, 07:41 AM // 07:41   #28
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/signed
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Old Sep 12, 2005, 03:56 PM // 15:56   #29
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/signed !
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Old Sep 12, 2005, 04:01 PM // 16:01   #30
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/signed
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Old Sep 12, 2005, 08:24 PM // 20:24   #31
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/signed

Love version 2.

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Old Sep 12, 2005, 08:25 PM // 20:25   #32
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/signed

I would so love this.
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Old Sep 13, 2005, 05:34 AM // 05:34   #33
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I have a few more ideas im gonna push in comparison with this.. do tomorrow.
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Old Sep 13, 2005, 05:52 AM // 05:52   #34
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/signed. Something like that would make our job easier, and give others an idea of why you're not healing
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Old Sep 13, 2005, 03:52 PM // 15:52   #35
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You guys like version one or two better? Or version two only if it were an option to show that much and is customizable? Im gonna through up a few others ideas i have soon with UI changes. Ive been a comp programmer for almost a decade and I love developing/programming UI designs. That and playing games my entire life i really can appriciate a well developed UI thats both very functionaly yet uncluttered.
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Old Sep 13, 2005, 03:54 PM // 15:54   #36
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/signed
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Old Sep 13, 2005, 04:01 PM // 16:01   #37
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/signed x3 .. I would love to see things like this happening.. make those ever so usefull energy giving skills that much more powerfull.

If this was in place i could see people shouting that they require 1 necro and then 1 monk for a group
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Old Sep 13, 2005, 04:02 PM // 16:02   #38
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/signed

My monk would be happy to know who is afflicted by what...makes healing easier.
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Old Sep 13, 2005, 05:10 PM // 17:10   #39
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/signed a million times over with a big john hanRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO {edit} <--WTH? stupid filter

maybe when someone can obviously see the energy this would stop people from going leroy before the casters have had a chance to regen

Last edited by Thock; Sep 13, 2005 at 05:39 PM // 17:39..
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Old Sep 13, 2005, 05:31 PM // 17:31   #40
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I would like to mention that this may make the party box more obtrusive. Maybe an overall size reduction would help. I know there's been too many times when I'm trying to move and I'm clicking on the party box instead, especially with parties of 8 people.

I do like this idea overall, though!

Dwig
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